


Texturing - Substance Painter works great for the general texturing tasks but can be assisted by a 2D artist to create hand-painted textures in Photoshop.UV mapping - transferring a 2D image onto a 3D model’s surface - can be done in any 3D software such as Blender, Maya 3DCoat.Retopology - Converting a high poly model into a low poly one - Maya.Sculpt - Creating a high poly model in Zbrush.Concepting - Creating a 2D sketch/concept that would reflect the future 3D character model's shape, pose, materials, and a general style direction.Below we will discuss the basic approach and key stages of modeling 3D game characters.ģD Game Character Modeling Main Stages of the Pipeline The pipeline of creating 3D character might differ from one studio to another, but the core stages of the 3D character modeling workflow are the same.
